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- Short: 3D graphics shared library V13.01(beta)
- Author: p.biancalani@mbox.match.it
- Uploader: p.biancalani@mbox.match.it
- Type: util/libs
-
- Version 13.01
-
- --- English ----
- First sorry for my bad English but I don't know it very well.
- This is a simple but complete graphic 3D library that use for visualization
- only the system library .
- Main feature include :
-
- - Visualization of object in systems windows with single buffering.
- - Support of polygons with one, two, tree and four vertex.
- - Use of only fix point value than the math coprocessor is not
- necessary, and is relatively fast on machines us A1200 base too.
- - Implementation of visualization in Wire Frame ,Solid shading and
- Flat shading all simultaneous too and with light source freely
- placeable .
-
- Is tested on (for now):
- A4000/40 with S.O. 3.0
-
- In this version I rewrite totaly the rendering function of library and
- I remove the use of blitter and shadow RastPort.
- Now I use to render the scene a chunky buffer and I draw on it only
- with CPU than I use the graphics.library function WritePixelArray8()
- to transfer this on the visualization window.
- With this metod I have a big accelleration , on my machines (4000/40
- 25MHz 16Mbytes and a PicassoIV SO 3.0) on AGA screen is 2 time faster
- and on a Picasso screen almost 3 time.
- I thinks that with faster CPU and faster memory this speed up can be
- better test it and say to me.
-
- But I have leave a version with the old metod of rendering for machines
- with 68000 or best but without fast memory (with only chip the new metod
- is slower).
- I future it can be possible that I remove this old version than you are
- encourage to use the new one.
-
- THIS LIBRARY IS A COPYRIGHT OF THE AUTHOR PATRIZIO BIANCALANI AND IS A
- FREEWARE SOFTWARE THAN FREELY USABLE AND DISTRIBUITE BUT WITH ALL FILE OF
- ORIGINAL ARCHIVE AND NOT FOR RESALE OR IT CAN'T BE SOLD, THAN I PROVIDE
- ABSOLUTELY NO WARRANTY FOR THIS SOFTWARE.
- IF YOU WANT MODIFY THE ORIGINAL SOURCES TELL ME THIS THAN ,IF IT IS OK,
- I CAN UPDATE ALL ORIGINAL ARCHIVE.
- It is very pleasant if you send me an e-mail if you use it.
-
- I have included an example write in E (and full commented) and all the source
- in C of this library .The executable is 3dlib and it must be in the same
- directory of #?.plg files.
-
- The file graphics3d_000_CPU.library is the library for CPU from 68000 with new metod of rendering.
- The file graphics3d_000_BLT.library is the library for CPU from 68000 with old metod of rendering.
- The file graphics3d_020_CPU.library is the library for CPU from 68020 with new metod of rendering.
- The file graphics3d_020_BLT.library is the library for CPU from 68020 with old metod of rendering.
- You must rename the correct library to graphics3d.library before use it.
-
- Thanks to:
- Maciej R.Gorny for the original routin of engine 3D.
- Alessandro Franchi for beta testing on A1200.
- VolKer Barthelmann author of VBCC the C compiler used by me to write the
- library.
- Andreas Kleinert author of the optimal startupcode for write shared
- library.
- The authors of Tornado3D for the suggetions to implemented the single
- buffering in a window.
- All ones that have write an e-mail to me.
-
- I'am Patrizio Biancalani from Prato (Italy) and the my E-Mail for
- suggestions and signaling is :p.biancalani@mbox.match.it
-
- Support site :www.amigaworld.com/support/graphics3dlib/welcome.html
-
- --- Italiano ---
-
- Questa e' una semplice ma completa libreria grafica 3D che si appoggia
- interamente sulle librerie di sistema per la visualizzazione.
- Le caratteristiche principali sono:
-
- - Visualizzazione oggetti nelle finestre con single buffering.
- - Supporto di poligoni a uno, due, tre e quattro vertici.
- - Usa valori solo in fix point quindi il coprocessore non serve
- ed e' relativamente veloce anche su macchine come il A1200 base.
- - Implementa la visualizzazione in Wire Frame ,Solid shading e
- Flat shading anche tutti contemporaneamente e con la fonte di
- luce posizionabile a piacere.
-
- E' stata testata su(per ora):
- A4000/40 con S.O. 3.0
-
- In questa versione ho riscritto interamente le funzioni di visualizzazione
- e ho rimosso completamente l'uso del blitter e della RastPort nascosta.
- Ora uso un chunky buffer per visualizzare e vi disegno solo con la CPU
- poi uso la funzione WritePixelArray8() per trasferire il tutto sulla
- finestra di visualizzazione.
- Con quel sistema si ottiene una grande accellerazione, sulla mia macchina
- (4000/40 25MHz 16Mbytes e una PicassoIV) su uno schermo AGA e' 2 volte
- piu' veloce e su uno schermo Picasso quasi 3 volte.
- Penso che su macchine con CPU e memoria Fast piu' veloce quelle prestazioni
- possano ulteriormente migliorare, provate e ditemelo.
-
- Ma ho lasciato anche una versione col vecchio metodo di visualizzazione
- per macchine con 68000 o migliori ma senza memoria fast (con solo la
- chip la nuova e' piu' lenta).
- In futuro e' possibile che elimini questa vecchia versione quindi siete
- incoraggiati ad usare solo il nuovo metodo.
-
- QUESTA LIBRERIA E' UN COPYRIGHT DELL'AUTORE PATRIZIO BIANCALANI ED E' UN
- FREEWARE SOFTWARE QUINDI LIBERAMENTE DISTRIBUIBILE MA CON TUTTI I FILE
- DELL'ARCHIVIO ORIGINALE E NON PER FINI DI LUCRO, IO NON FORNISCO
- ASSOLUTAMENTE ALCUNA GARANZIA SU QUESTO SOFTWARE.
- SE VOLETE MODIFICARE I SORGENTI ORIGINALI COMUNICATEMELO, SE E' ACCETTABILE
- IO AGGIORNERO' L'ARCHIVIO ORIGINALE.
- E' molto gradita la ricezione di un e-mail in caso di uso della libreria.
-
- Ho incluso anche un esempio di uso scritto in E e i sorgenti in C della
- libreria.L'eseguibile si chiama 3dlib e deve essere nella stessa directory
- dei file #?.plg .
-
- Il file graphics3d_000_CPU.library e' per le CPU dal 68000 con nuovo metodo di visualizzazione.
- Il file graphics3d_000_BLT.library e' per le CPU dal 68000 con vecchio metodo di visualizzazione.
- Il file graphics3d_020_CPU.library e' per le CPU dal 68020 con nuovo metodo di visualizzazione.
- Il file graphics3d_020_BLT.library e' per le CPU dal 68020 con vecchio metodo di visualizzazione.
- Occorre rinominare la corretta libreria in graphics3d.library prima di
- usarla.
-
- Si ringrazia :
- Maciej R.Gorny per le routin del motore 3D.
- Alessandro Franchi per il parziale beta testing su A1200.
- VolKer Barthelmann autore del compilatore C VBCC da me usato per
- la stesura della libreria.
- Andreas Kleinert autore dell'ottimo startupcode per le shared
- library.
- Gli autori di Tornado3D per il suggerimento su come implementare
- il single buffering in una finestra.
- Tutti quelli che mi hanno scritto.
-
- Io sono Patrizio Biancalani residente a Prato Italy e il mio E-Mail per
- suggerimenti e segnalazioni e': p.biancalani@mbox.match.it
-
- Sito di supporto :www.amigaworld.com/support/graphics3dlib/welcome.html
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 12656 5599 55.7% 17-Oct-98 15:42:58 3dlib
- 351 181 48.4% 04-Nov-97 01:17:34 barrier.plg
- 590 235 60.1% 04-Nov-97 01:17:34 cube.plg
- 1552 597 61.5% 17-Oct-98 12:03:44 +graphics3D.fd
- 1883 951 49.4% 17-Oct-98 12:03:42 +graphics3D.i
- 1552 597 61.5% 17-Oct-98 12:03:44 +graphics3D.fd
- 2074 949 54.2% 17-Oct-98 12:25:16 +graphics3D_pubblic.h
- 2124 815 61.6% 17-Oct-98 12:14:52 +graphics3D_stub.lib
- 834 379 54.5% 17-Oct-98 12:03:44 +graphics3Dbase.h
- 631 305 51.6% 17-Oct-98 12:14:52 +graphics3D.m
- 452 253 44.0% 17-Oct-98 12:14:54 +graphics3D_lib.m
- 14558 4118 71.7% 17-Oct-98 15:31:10 +graphics3D.h
- 9556 3136 67.1% 13-Apr-98 12:09:46 +graphics3D.h.doc
- 1863 922 50.5% 22-Oct-98 22:53:10 +graphics3d.history
- 1394 1083 22.3% 26-Feb-98 23:35:00 +graphics3d.history.info
- 4459 1780 60.0% 19-Apr-98 19:36:54 +graphics3d.notes
- 1394 1084 22.2% 27-Feb-98 23:39:42 +graphics3d.notes.info
- 41708 9780 76.5% 17-Oct-98 14:51:20 +graphics3d_E.doc
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- 55567 10674 80.7% 17-Oct-98 15:33:26 +graphics3D_E.guide
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- 43591 10116 76.7% 17-Oct-98 14:48:48 +graphics3d_I.doc
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- 26496 13962 47.3% 15-Oct-98 19:51:14 graphics3d_020_CPU.library
- 130 71 45.3% 04-Nov-97 01:17:34 ground.plg
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- 773 402 47.9% 04-Nov-97 01:17:34 letterT.plg
- 140 93 33.5% 04-Nov-97 01:17:34 missile.plg
- 146 106 27.3% 04-Nov-97 01:17:34 plane.plg
- 365 175 52.0% 04-Nov-97 01:17:34 pylons.plg
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- 525 165 68.5% 28-Mar-98 12:27:50 rad.plg
- 267 155 41.9% 04-Nov-97 01:17:34 rock.plg
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- 481 221 54.0% 04-Nov-97 01:17:34 slider.plg
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- 16 16 0.0% 17-Oct-98 12:40:50 +3dlibh.h
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- 2389 863 63.8% 13-Apr-97 09:58:52 +gen.h
- 631 305 51.6% 17-Oct-98 13:45:02 +graphics3D.m
- 452 253 44.0% 17-Oct-98 13:45:04 +graphics3D_lib.m
- 593 317 46.5% 17-Oct-98 12:03:54 +debuglib.c
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- 834 379 54.5% 17-Oct-98 12:03:44 +graphics3Dbase.h
- 791 367 53.6% 17-Oct-98 12:03:44 +graphics3Dc.h
- 43923 10920 75.1% 17-Oct-98 12:03:42 +graphics3Df.c
- 4168 862 79.3% 17-Oct-98 12:03:42 +graphics3Df.h
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- 11378 2533 77.7% 17-Oct-98 12:03:44 +graphics3Df_t.c
- 6637 2111 68.1% 20-Oct-98 00:13:30 +graphics3Dli.c
- 926 326 64.7% 17-Oct-98 12:03:46 +graphics3dm.c
- 2601 594 77.1% 17-Oct-98 12:03:46 +graphics3dm.s
- 607 352 42.0% 17-Oct-98 12:03:46 +graphics3Dm68k.c
- 8386 2175 74.0% 17-Oct-98 12:03:42 +graphics3Dsu.c
- 431 187 56.6% 04-Nov-97 01:17:34 station.plg
- 9891 2576 73.9% 04-Nov-97 01:17:36 tall_piramyd.plg
- 375 151 59.7% 04-Nov-97 01:17:36 tall_pyramid.plg
- 538 233 56.6% 04-Nov-97 01:17:34 tallon.plg
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- 13003 3401 73.8% 21-Feb-98 13:17:24 test.plg
- 21907 6195 71.7% 22-Oct-98 00:38:38 test1.plg
- 324 140 56.7% 04-Nov-97 01:17:34 tower.plg
- -------- ------- ----- --------- --------
- 765284 233563 69.4% 28-Oct-98 05:12:44 84 files
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